Succeeded by the Nintendo eShop, the Wii Shop Channel was accessible on the original Wii and on the Wii U console via Wii Mode, supporting the download of WiiWare titles, as well as legacy Virtual Console titles that are yet to be available via the Nintendo eShop. As of February 1, 2019, all previously purchased content can still be re-downloaded indefinitely or Wii data can be transferred from a Wii to a Wii U (via the Wii U Transfer Tool). The Wii Shop Channel launched on November 19, 2006, and ceased service operations worldwide on January 30, 2019.
#Mii channel rom software#
The service allowed users to purchase and play additional software for the Wii (called Channels), including exclusive games (branded WiiWare), and games from prior generations of video games (marketed with the Virtual Console brand). The Wii Shop Channel is a defunct digital distribution service for the Wii video game console. Non-disc titles that use this title type are listed here.The Wii Shop Channel start screen from the Wii Menu. A partial list of example games and their IDs is found on the Disc based games page.
#Mii channel rom install#
Games found on retail game discs have Title-IDs starting with 00010000, or 00010004 if they install a channel. VWii only NANDLoader common for all titles, used as an Ancast Image to boot titles.Ī version of the Dragon Quest X apploader in Ancast format. Internally called: "GAMECUBE BOOTROM for REVOLUTION" GameCube compatibility IOS - active while GameCube games are being played on the Wii. Used to start GameCube games - sets Hollywood speed to 162MHz, loads boot2, which then eventually loads MIOS
#Mii channel rom code#
This title ID is used in the boot2 TMD it does not exist in /title.įirst PPC code to execute on the Wii during startup it is loaded into RAM by IOS and then bootstrapped with 6 instructions from the Hollywood chip. Information on those can be found in the IOS History page. In the table below are the essential System Titles excluding all IOS modules. Also used for promotional GameCube disks. (The System Channels use this, and so do all the ones you can buy in the Wii Shop) The following system codes are known to exist:
![mii channel rom mii channel rom](https://i.redd.it/2ozivo7muzj61.png)
Custom Channels (such as the Homebrew Channel) do not usually follow these codes, and no 00000001 titles use them (because they are unneeded). The system code is the first letter of the four-letter title ID (the first two digits in the second section in hexadecimal notation). System codes are used to determine what type of title it is. Also used by DVDX v1-v6 and The Homebrew Channel versions 1.0.4 and earlier. Used by some WiiWare / Virtual Console titles.
![mii channel rom mii channel rom](https://i.imgur.com/r4gL0Ck.png)
Japanese Import to USA and other NTSC regions. Japanese Import to Europe, Australia and other PAL regions.Īmerican Import to Europe, Australia and other PAL regions. Unofficially used by The Homebrew Channel 1.0.5 and newer. Zelda: A Link to the Past.įrench-speaking regions. Used by emulated games released in mainland China on the Nvidia Shield TV. System channels like the Mii Channel use it. The following region codes are known to exist:Īll regions. Essential system titles save for system "channels" with region specific information, do not use region codes. The region code is the last letter of the four-letter title ID (the last two digits in hexadecimal notation). Region codes are used to determine what region a title belongs to. 7 00010004: Game channels and games that use them.5.2 00010001-Exxx : Virtual Console Arcade Games.